|Posted by Wouter van den Wollenberg on March 23, 2016 at 5:45 PM|
Hello there my fellow wizarding triangles,
It has been a long time, has it not? Well the time has come again, there is a new Triangle Wizard update! The main new addition is the melee system overhaul and the addition of ranged weapons. I have also updated the GUI a bit and added support for larger resolutions. And of course there are also some new items, creatures, etc. I hope you will all enjoy it!
Patch R 17.01 Notes:
-Added support for the changing of the screen resolution.
-Changed some fonts.
-Removed the inventory limit. You can now carry as many items as you want.
-Gave the spellbook an overhaul.
-Removed standard letter key-bindings for spells. You can now only set one spell per letter. Pressing the letter instacasts the spell, and does not switch your selection.
-Added keylistings to several screens.
-It now costs time to cast spells and some spells acquire a target at the start of spellcasting, whilst others do so at the end.
-Added some new item prefixes and suffixes.
-Lowered Spectre's vulnerability to magic and holy damage.
-Sprinting is now done via the shift key and no longer the right mouse button.
-Removed right mouse botton movement.
-Sprinting is no longer an option that can be toggled in the options menu.
-There are different types of melee attacks now. You can right click to melee as well (for ranged weapons).
-Vertigo now lowers melee damage by 50%.
-Poison now lowers melee damage by 30%.
-Added new items.
-Added new creatures.
-Added new unique creatures.
-Added alternative melee and ranged weapons.
-Some bosses now have alternative melee attacks.
-Fixed a bug involving melee causes of death having incorrect descriptions in the log.
-Added the "Back to the Future" late-game quest.
-Fixed a bug with the Halls of Mirrors special level not appearing.
-Added the Target Practice special level.
-Added the "The Immaculates" mid-game quest.
-Yellow Musk Zombies now have a speed.
-Fixed a bug where a redemption quest would mention the wrong deity.
-Showing healthbars is now the default option.
-Damage no longer has to be integer for spells.
-Added sparkles to powerful items in the shop screen.
Copyright (c) 2008-2016 Wouter van den Wollenberg